![]() ![]() Now ideally, our 3rd slot wants to be SP negative too or SP neutral at best (alternating attack and skill), leaving us at 0 again or even at -1. your healer will most likely be able to just basic attack most turns(SP positive character), so we're back at 0. Now, your main carry pretty much always wants to use their skill, since they are your biggest damage source (SP negative character). ![]() so most normal turns will consist of 2 characters using their skill and 2 characters using basic attack. I'll try to explain the strengths of fire mc somewhat in-depth with some general tips, maybe this helps.įor each skill point (SP) you use, you'll have to generate one with a basic attack at some point, or you'll just run out of them. I hardly ever encounter a problem with using MC’s skill. I run MC, two supports, and a DPS to farm Simulated Universe World 6. My point was that perhaps OP had multiple DPS units who were hogging skill points from MC. Healers should also be autoing when not healing. Or Tingyun’s increased auto damage amplifier. Thus Bronya’s 100% chance to Crit on auto. But you can tell based on Bronya and Tingyun’s traces that they should be autoing. This means the turn after using a skill, they likely should be auto attacking. ![]() But supports kits are often designed around providing buffs for 2 or 3 turns. That’s +1 skill point efficiency across a 3-turn window.Ĭurrently we don’t have many things that allow us to manipulate skill point economy. She can kick things off with her skill and then auto attack the next two turns. But they shouldn’t be using their skill every turn is my point. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |